diff options
| author | Ashley Smith <ashley.smith@collabora.com> | 2025-11-13 11:57:34 +0100 |
|---|---|---|
| committer | Boris Brezillon <boris.brezillon@collabora.com> | 2025-11-26 12:51:37 +0100 |
| commit | 6f53bcb4fe66967fd4a82547062e2ae98058eea6 (patch) | |
| tree | 89f9f336678ea848c40cc0df0c2734fc1ca81738 | |
| parent | 345c5b7cc0f85cc20e166f97ac2ff219add55707 (diff) | |
drm/panthor: Reset queue slots if termination fails
Make sure the queue slot is reset even if we failed termination so
we don't have garbage in the CS input interface after a reset. In
practice that's not a problem because we zero out all RW sections when
a hangs occurs, but it's safer to reset things manually, in case we
decide to not conditionally reload RW sections based on the type of
hang.
v4:
- Split the changes in two separate patches
v5:
- No changes
v6:
- Adjust the explanation in the commit message
- Drop the Fixes tag
- Put after the timeout changes and make the two patches independent
so one can be backported, and the other not
v7:
- Use the local group variable instead of dereferencing csg_slot->group
- Add Steve's R-b
v8:
- No changes
Signed-off-by: Ashley Smith <ashley.smith@collabora.com>
Reviewed-by: Steven Price <steven.price@arm.com>
Link: https://patch.msgid.link/20251113105734.1520338-3-boris.brezillon@collabora.com
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
| -rw-r--r-- | drivers/gpu/drm/panthor/panthor_sched.c | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/drivers/gpu/drm/panthor/panthor_sched.c b/drivers/gpu/drm/panthor/panthor_sched.c index 6fb3208efc05..b834123a6560 100644 --- a/drivers/gpu/drm/panthor/panthor_sched.c +++ b/drivers/gpu/drm/panthor/panthor_sched.c @@ -2841,13 +2841,23 @@ void panthor_sched_suspend(struct panthor_device *ptdev) while (slot_mask) { u32 csg_id = ffs(slot_mask) - 1; struct panthor_csg_slot *csg_slot = &sched->csg_slots[csg_id]; + struct panthor_group *group = csg_slot->group; /* Terminate command timedout, but the soft-reset will * automatically terminate all active groups, so let's * force the state to halted here. */ - if (csg_slot->group->state != PANTHOR_CS_GROUP_TERMINATED) - csg_slot->group->state = PANTHOR_CS_GROUP_TERMINATED; + if (group->state != PANTHOR_CS_GROUP_TERMINATED) { + group->state = PANTHOR_CS_GROUP_TERMINATED; + + /* Reset the queue slots manually if the termination + * request failed. + */ + for (i = 0; i < group->queue_count; i++) { + if (group->queues[i]) + cs_slot_reset_locked(ptdev, csg_id, i); + } + } slot_mask &= ~BIT(csg_id); } } |