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authorVicki Pfau <vi@endrift.com>2025-07-27 01:15:17 -0700
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2025-07-27 01:41:20 -0700
commit97c01e65ef4c1878532be245b2899fc4363cc453 (patch)
tree99f9977e89dca7806c8afe15c8219c52840ee4ae /Documentation/input
parenta43a503df996739ae34f179f6b73b0ae91000c5c (diff)
Input: Add and document BTN_GRIP*
Many controllers these days have started including grip buttons. As there has been no particular assigned BTN_* constants for these, they've been haphazardly assigned to BTN_TRIGGER_HAPPY*. Unfortunately, the assignment of these has varied significantly between drivers. Add and document new constants for these grip buttons. Signed-off-by: Vicki Pfau <vi@endrift.com> Link: https://lore.kernel.org/r/20250702040102.125432-2-vi@endrift.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Diffstat (limited to 'Documentation/input')
-rw-r--r--Documentation/input/gamepad.rst13
1 files changed, 13 insertions, 0 deletions
diff --git a/Documentation/input/gamepad.rst b/Documentation/input/gamepad.rst
index 2bba721aa20b..0c918b6f288b 100644
--- a/Documentation/input/gamepad.rst
+++ b/Documentation/input/gamepad.rst
@@ -190,6 +190,19 @@ Gamepads report the following events:
Rumble is advertised as FF_RUMBLE.
+- Grip buttons:
+
+ Many pads include buttons on the rear, usually referred to as either grip or
+ rear buttons, or paddles. These are often reprogrammable by the firmware to
+ appear as "normal" buttons, but are sometimes exposed to software too. Some
+ notable examples of this are the Steam Deck, which has R4, R5, L4, and L5 on
+ the back; the Xbox Elite pads, which have P1-P4; and the Switch 2 Pro
+ Controller, which has GL and GR.
+
+ For these controllers, BTN_GRIPR and BTN_GRIPR2 should be used for the top
+ and bottom (if present) right grip button(s), and BTN_GRIPL and BTN_GRIPL2
+ should be used for the top and bottom (if present) left grip button(s).
+
- Profile:
Some pads provide a multi-value profile selection switch. Examples include