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authorMaíra Canal <mcanal@igalia.com>2024-04-20 18:32:13 -0300
committerMaíra Canal <mcanal@igalia.com>2024-04-23 19:32:49 -0300
commit6abe93b621ab12e93cf0eb7e42a609b36be32da1 (patch)
tree2dcd038c91e82421c87eec1da93e3a2149f18d5f /drivers/gpu/drm/v3d/v3d_drv.h
parent12d1624ce3d3fb030180384f9725d059538e5605 (diff)
drm/v3d: Fix race-condition between sysfs/fdinfo and interrupt handler
In V3D, the conclusion of a job is indicated by a IRQ. When a job finishes, then we update the local and the global GPU stats of that queue. But, while the GPU stats are being updated, a user might be reading the stats from sysfs or fdinfo. For example, on `gpu_stats_show()`, we could think about a scenario where `v3d->queue[queue].start_ns != 0`, then an interrupt happens, we update the value of `v3d->queue[queue].start_ns` to 0, we come back to `gpu_stats_show()` to calculate `active_runtime` and now, `active_runtime = timestamp`. In this simple example, the user would see a spike in the queue usage, that didn't match reality. In order to address this issue properly, use a seqcount to protect read and write sections of the code. Fixes: 09a93cc4f7d1 ("drm/v3d: Implement show_fdinfo() callback for GPU usage stats") Reported-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-7-mcanal@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index ff06dc1cc078..a2c516fe6d79 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -40,6 +40,13 @@ struct v3d_stats {
u64 start_ns;
u64 enabled_ns;
u64 jobs_completed;
+
+ /*
+ * This seqcount is used to protect the access to the GPU stats
+ * variables. It must be used as, while we are reading the stats,
+ * IRQs can happen and the stats can be updated.
+ */
+ seqcount_t lock;
};
struct v3d_queue_state {