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authorMaíra Canal <mcanal@igalia.com>2025-03-17 22:01:09 -0300
committerMaíra Canal <mcanal@igalia.com>2025-03-23 11:04:16 -0300
commit76dbd0973c555037931d2ed055a4a69e592caad4 (patch)
tree742be37d7fccdbb3f9ac7f63130fc8c7bcd3d47c /drivers/gpu/drm/v3d/v3d_gem.c
parentf24d1d4a7a425e67551ca8d86a89df7102766ac9 (diff)
drm/v3d: Associate a V3D tech revision to all supported devices
The V3D driver currently determines the GPU tech version (33, 41...) by reading a register. This approach has worked so far since this information wasn’t needed before powering on the GPU. V3D 7.1 introduces new registers that must be written to power on the GPU, requiring us to know the V3D version beforehand. To address this, associate each supported SoC with the corresponding VideoCore GPU version as part of the device data. To prevent possible mistakes, add an assertion to verify that the version specified in the device data matches the one reported by the hardware. If there is a mismatch, the kernel will trigger a warning. With the goal of maintaining consistency around the driver, use `enum v3d_gen` to assign values to `v3d->ver` and for comparisons with other V3D generations. Note that all mentions of unsupported or non-existing V3D generations (such as V3D 4.0) were removed by this commit and replaced with supported generations without functional changes. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Stefan Wahren <wahrenst@gmx.net> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20250317-v3d-gpu-reset-fixes-v6-1-f3ee7717ed17@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index b1e681630ded..1ea6d3832c22 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -25,7 +25,7 @@ v3d_init_core(struct v3d_dev *v3d, int core)
* type. If you want the default behavior, you can still put
* "2" in the indirect texture state's output_type field.
*/
- if (v3d->ver < 40)
+ if (v3d->ver < V3D_GEN_41)
V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
/* Whenever we flush the L2T cache, we always want to flush
@@ -58,7 +58,7 @@ v3d_idle_axi(struct v3d_dev *v3d, int core)
static void
v3d_idle_gca(struct v3d_dev *v3d)
{
- if (v3d->ver >= 41)
+ if (v3d->ver >= V3D_GEN_41)
return;
V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
@@ -132,13 +132,13 @@ v3d_reset(struct v3d_dev *v3d)
static void
v3d_flush_l3(struct v3d_dev *v3d)
{
- if (v3d->ver < 41) {
+ if (v3d->ver < V3D_GEN_41) {
u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
- if (v3d->ver < 33) {
+ if (v3d->ver < V3D_GEN_33) {
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
}
@@ -151,7 +151,7 @@ v3d_flush_l3(struct v3d_dev *v3d)
static void
v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
{
- if (v3d->ver > 32)
+ if (v3d->ver >= V3D_GEN_33)
return;
V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,