diff options
| author | Philipp Stanner <phasta@kernel.org> | 2025-02-11 12:14:23 +0100 |
|---|---|---|
| committer | Philipp Stanner <phasta@kernel.org> | 2025-02-12 11:59:52 +0100 |
| commit | 796a9f55a8d1d85387b973df9a06cbf4bc2d6327 (patch) | |
| tree | 4b245e0b57dd34f449d5dc8aaa91bc7a08494341 /drivers/gpu/drm/v3d/v3d_sched.c | |
| parent | 62ae45687e43574f6c13158f8b8c5e10d3d22fc4 (diff) | |
drm/sched: Use struct for drm_sched_init() params
drm_sched_init() has a great many parameters and upcoming new
functionality for the scheduler might add even more. Generally, the
great number of parameters reduces readability and has already caused
one missnaming, addressed in:
commit 6f1cacf4eba7 ("drm/nouveau: Improve variable name in
nouveau_sched_init()").
Introduce a new struct for the scheduler init parameters and port all
users.
Reviewed-by: Liviu Dudau <liviu.dudau@arm.com>
Acked-by: Matthew Brost <matthew.brost@intel.com> # for Xe
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> # for Panfrost and Panthor
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> # for Etnaviv
Reviewed-by: Frank Binns <frank.binns@imgtec.com> # for Imagination
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> # for Sched
Reviewed-by: MaĆra Canal <mcanal@igalia.com> # for v3d
Reviewed-by: Danilo Krummrich <dakr@kernel.org>
Reviewed-by: Lizhi Hou <lizhi.hou@amd.com> # for amdxdna
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20250211111422.21235-2-phasta@kernel.org
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
| -rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 65 |
1 files changed, 26 insertions, 39 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 961465128d80..80466ce8c7df 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -820,67 +820,54 @@ static const struct drm_sched_backend_ops v3d_cpu_sched_ops = { .free_job = v3d_cpu_job_free }; +static int +v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops, + enum v3d_queue queue, const char *name) +{ + struct drm_sched_init_args args = { + .num_rqs = DRM_SCHED_PRIORITY_COUNT, + .credit_limit = 1, + .timeout = msecs_to_jiffies(500), + .dev = v3d->drm.dev, + }; + + args.ops = ops; + args.name = name; + + return drm_sched_init(&v3d->queue[queue].sched, &args); +} + int v3d_sched_init(struct v3d_dev *v3d) { - int hw_jobs_limit = 1; - int job_hang_limit = 0; - int hang_limit_ms = 500; int ret; - ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, - &v3d_bin_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_bin", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin"); if (ret) return ret; - ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, - &v3d_render_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_render", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER, + "v3d_render"); if (ret) goto fail; - ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, - &v3d_tfu_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_tfu", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu"); if (ret) goto fail; if (v3d_has_csd(v3d)) { - ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, - &v3d_csd_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_csd", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD, + "v3d_csd"); if (ret) goto fail; - ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, - &v3d_cache_clean_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_cache_clean", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops, + V3D_CACHE_CLEAN, "v3d_cache_clean"); if (ret) goto fail; } - ret = drm_sched_init(&v3d->queue[V3D_CPU].sched, - &v3d_cpu_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - 1, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_cpu", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu"); if (ret) goto fail; |