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authorPhilipp Stanner <phasta@kernel.org>2025-02-11 12:14:23 +0100
committerPhilipp Stanner <phasta@kernel.org>2025-02-12 11:59:52 +0100
commit796a9f55a8d1d85387b973df9a06cbf4bc2d6327 (patch)
tree4b245e0b57dd34f449d5dc8aaa91bc7a08494341 /drivers/gpu/drm/v3d
parent62ae45687e43574f6c13158f8b8c5e10d3d22fc4 (diff)
drm/sched: Use struct for drm_sched_init() params
drm_sched_init() has a great many parameters and upcoming new functionality for the scheduler might add even more. Generally, the great number of parameters reduces readability and has already caused one missnaming, addressed in: commit 6f1cacf4eba7 ("drm/nouveau: Improve variable name in nouveau_sched_init()"). Introduce a new struct for the scheduler init parameters and port all users. Reviewed-by: Liviu Dudau <liviu.dudau@arm.com> Acked-by: Matthew Brost <matthew.brost@intel.com> # for Xe Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> # for Panfrost and Panthor Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> # for Etnaviv Reviewed-by: Frank Binns <frank.binns@imgtec.com> # for Imagination Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> # for Sched Reviewed-by: MaĆ­ra Canal <mcanal@igalia.com> # for v3d Reviewed-by: Danilo Krummrich <dakr@kernel.org> Reviewed-by: Lizhi Hou <lizhi.hou@amd.com> # for amdxdna Signed-off-by: Philipp Stanner <phasta@kernel.org> Link: https://patchwork.freedesktop.org/patch/msgid/20250211111422.21235-2-phasta@kernel.org
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c65
1 files changed, 26 insertions, 39 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 961465128d80..80466ce8c7df 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -820,67 +820,54 @@ static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
.free_job = v3d_cpu_job_free
};
+static int
+v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
+ enum v3d_queue queue, const char *name)
+{
+ struct drm_sched_init_args args = {
+ .num_rqs = DRM_SCHED_PRIORITY_COUNT,
+ .credit_limit = 1,
+ .timeout = msecs_to_jiffies(500),
+ .dev = v3d->drm.dev,
+ };
+
+ args.ops = ops;
+ args.name = name;
+
+ return drm_sched_init(&v3d->queue[queue].sched, &args);
+}
+
int
v3d_sched_init(struct v3d_dev *v3d)
{
- int hw_jobs_limit = 1;
- int job_hang_limit = 0;
- int hang_limit_ms = 500;
int ret;
- ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
- &v3d_bin_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_bin", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
if (ret)
return ret;
- ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
- &v3d_render_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_render", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
+ "v3d_render");
if (ret)
goto fail;
- ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
- &v3d_tfu_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_tfu", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
if (ret)
goto fail;
if (v3d_has_csd(v3d)) {
- ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
- &v3d_csd_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_csd", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
+ "v3d_csd");
if (ret)
goto fail;
- ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
- &v3d_cache_clean_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_cache_clean", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
+ V3D_CACHE_CLEAN, "v3d_cache_clean");
if (ret)
goto fail;
}
- ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
- &v3d_cpu_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- 1, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_cpu", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
if (ret)
goto fail;