From 9f1ecfc5dcb47a7ca37be47b0eaca0f37f1ae93d Mon Sep 17 00:00:00 2001 From: Dmitry Osipenko Date: Wed, 23 Nov 2022 03:13:03 +0300 Subject: drm/scheduler: Fix lockup in drm_sched_entity_kill() MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy() while userspace process is exiting or being killed. First time it's invoked when sched entity is flushed and second time when entity is released. This causes a lockup within wait_for_completion(entity_idle) due to how completion API works. Calling wait_for_completion() more times than complete() was invoked is a error condition that causes lockup because completion internally uses counter for complete/wait calls. The complete_all() must be used instead in such cases. This patch fixes lockup of Panfrost driver that is reproducible by killing any application in a middle of 3d drawing operation. Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini") Signed-off-by: Dmitry Osipenko Reviewed-by: Christian König Link: https://patchwork.freedesktop.org/patch/msgid/20221123001303.533968-1-dmitry.osipenko@collabora.com --- drivers/gpu/drm/scheduler/sched_entity.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gpu/drm/scheduler/sched_entity.c') diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index fe09e5be79bd..15d04a0ec623 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -81,7 +81,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, init_completion(&entity->entity_idle); /* We start in an idle state. */ - complete(&entity->entity_idle); + complete_all(&entity->entity_idle); spin_lock_init(&entity->rq_lock); spsc_queue_init(&entity->job_queue); -- cgit v1.2.3