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Implement the GSP sequencer which culminates in INIT_DONE message being
received from the GSP indicating that the GSP has successfully booted.
This is just initial sequencer support, the actual commands will be
added in the next patches.
Signed-off-by: Joel Fernandes <joelagnelf@nvidia.com>
[acourbot@nvidia.com: move GspSequencerInfo definition before its impl
blocks and rename it to GspSequence, adapt imports in sequencer.rs to
new formatting rules, remove `timeout` argument to harmonize with other
commands.]
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Message-ID: <20251114195552.739371-8-joelagnelf@nvidia.com>
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Add support for sending the SetSystemInfo command, which provides
required hardware information to the GSP and is critical to its
initialization.
Signed-off-by: Alistair Popple <apopple@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Message-ID: <20251110-gsp_boot-v9-11-8ae4058e3c0e@nvidia.com>
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Initialise the GSP resource manager arguments (rmargs) which provides
initialisation parameters to the GSP firmware during boot. The rmargs
structure contains arguments to configure the GSP message/command queue
location.
These are mapped for coherent DMA and added to the libos data structure
for access when booting GSP.
Signed-off-by: Alistair Popple <apopple@nvidia.com>
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Message-ID: <20251110-gsp_boot-v9-10-8ae4058e3c0e@nvidia.com>
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This commit introduces core infrastructure for handling GSP command and
message queues in the nova-core driver. The command queue system enables
bidirectional communication between the host driver and GSP firmware
through a remote message passing interface.
The interface is based on passing serialised data structures over a ring
buffer with separate transmit and receive queues. Commands are sent by
writing to the CPU transmit queue and waiting for completion via the
receive queue.
To ensure safety mutable or immutable (depending on whether it is a send
or receive operation) references are taken on the command queue when
allocating the message to write/read to. This ensures message memory
remains valid and the command queue can't be mutated whilst an operation
is in progress.
Currently this is only used by the probe() routine and therefore can
only used by a single thread of execution. Locking to enable safe access
from multiple threads will be introduced in a future series when that
becomes necessary.
Signed-off-by: Alistair Popple <apopple@nvidia.com>
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Message-ID: <20251110-gsp_boot-v9-9-8ae4058e3c0e@nvidia.com>
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The GSP requires several areas of memory to operate. Each of these have
their own simple embedded page tables. Set these up and map them for DMA
to/from GSP using CoherentAllocation's. Return the DMA handle describing
where each of these regions are for future use when booting GSP.
Signed-off-by: Alistair Popple <apopple@nvidia.com>
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Message-ID: <20251110-gsp_boot-v9-4-8ae4058e3c0e@nvidia.com>
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Compute more of the required FB layout information to boot the GSP
firmware.
This information is dependent on the firmware itself, so first we need
to import and abstract the required firmware bindings in the `nvfw`
module.
Then, a new FB HAL method is introduced in `fb::hal` that uses these
bindings and hardware information to compute the correct layout
information.
This information is then used in `fb` and the result made visible in
`FbLayout`.
These 3 things are grouped into the same patch to avoid lots of unused
warnings that would be tedious to work around. As they happen in
different files, they should not be too difficult to track separately.
Acked-by: Danilo Krummrich <dakr@kernel.org>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Message-ID: <20251110-gsp_boot-v9-1-8ae4058e3c0e@nvidia.com>
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Interacting with the GSP currently requires using definitions from C
header files. Rust definitions for the types needed for Nova core will
be generated using the Rust bindgen tool. This patch adds the base
module to allow inclusion of the generated bindings. The generated
bindings themselves are added by subsequent patches when they are first
used.
Currently we only intend to support a single firmware version, 570.144,
with these bindings. Longer term we intend to move to a more stable GSP
interface that isn't tied to specific firmware versions.
Signed-off-by: Alistair Popple <apopple@nvidia.com>
Reviewed-by: John Hubbard <jhubbard@nvidia.com>
[acourbot@nvidia.com: adapt the bindings module comment a bit]
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/r/20250913-nova_firmware-v6-10-9007079548b0@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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The GSP firmware is a binary blob that is verified, loaded, and run by
the GSP bootloader. Its presentation is a bit peculiar as the GSP
bootloader expects to be given a DMA address to a 3-levels page table
mapping the GSP firmware at address 0 of its own address space.
Prepare such a structure containing the DMA-mapped firmware as well as
the DMA-mapped page tables, and a way to obtain the DMA handle of the
level 0 page table.
Then, move the GSP firmware instance from the `Firmware` struct to the
`start_gsp` method since it doesn't need to be kept after the GSP is
booted.
As we are performing the required ELF section parsing and radix3 page
table building, remove these items from the TODO file.
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/r/20250913-nova_firmware-v6-7-9007079548b0@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Right now the GSP boot code is very incomplete and limited to running
FRTS, so having it in `Gpu::new` is not a big constraint.
However, this will change as we add more steps of the GSP boot process,
and not all GPU families follow the same procedure, so having these
steps in a dedicated method is the logical construct.
There is also the fact the GSP will require its own runtime data, and
while it won't immediately need to be pinned, we want to be ready for
the time where it will - most likely when it starts using mutexes.
Thus, add an empty `Gsp` type that is pinned inside `Gpu` and
initialized using a pin initializer. This sets the constraint we need to
observe from the start, and could spare us some costly refactoring down
the road.
Then, move the code related to GSP boot to the `gsp::boot` module, as
part of the `Gsp` implementation.
Doing so allows us to make `Gpu::new` return a fallible `impl PinInit`
instead of a `Result.` This is more idiomatic when working with pinned
objects, and sets up the pinned initialization pattern we want to
preserve as the code grows more complex.
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/r/20250913-nova_firmware-v6-2-9007079548b0@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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