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path: root/drivers/gpu/nova-core/gsp.rs
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2025-11-15gpu: nova-core: Implement the GSP sequencerJoel Fernandes
Implement the GSP sequencer which culminates in INIT_DONE message being received from the GSP indicating that the GSP has successfully booted. This is just initial sequencer support, the actual commands will be added in the next patches. Signed-off-by: Joel Fernandes <joelagnelf@nvidia.com> [acourbot@nvidia.com: move GspSequencerInfo definition before its impl blocks and rename it to GspSequence, adapt imports in sequencer.rs to new formatting rules, remove `timeout` argument to harmonize with other commands.] Signed-off-by: Alexandre Courbot <acourbot@nvidia.com> Message-ID: <20251114195552.739371-8-joelagnelf@nvidia.com>
2025-11-14gpu: nova-core: gsp: Add SetSystemInfo commandAlistair Popple
Add support for sending the SetSystemInfo command, which provides required hardware information to the GSP and is critical to its initialization. Signed-off-by: Alistair Popple <apopple@nvidia.com> Signed-off-by: Alexandre Courbot <acourbot@nvidia.com> Message-ID: <20251110-gsp_boot-v9-11-8ae4058e3c0e@nvidia.com>
2025-11-14gpu: nova-core: gsp: Create rmargsAlistair Popple
Initialise the GSP resource manager arguments (rmargs) which provides initialisation parameters to the GSP firmware during boot. The rmargs structure contains arguments to configure the GSP message/command queue location. These are mapped for coherent DMA and added to the libos data structure for access when booting GSP. Signed-off-by: Alistair Popple <apopple@nvidia.com> Co-developed-by: Alexandre Courbot <acourbot@nvidia.com> Signed-off-by: Alexandre Courbot <acourbot@nvidia.com> Message-ID: <20251110-gsp_boot-v9-10-8ae4058e3c0e@nvidia.com>
2025-11-14gpu: nova-core: gsp: Add GSP command queue bindings and handlingAlistair Popple
This commit introduces core infrastructure for handling GSP command and message queues in the nova-core driver. The command queue system enables bidirectional communication between the host driver and GSP firmware through a remote message passing interface. The interface is based on passing serialised data structures over a ring buffer with separate transmit and receive queues. Commands are sent by writing to the CPU transmit queue and waiting for completion via the receive queue. To ensure safety mutable or immutable (depending on whether it is a send or receive operation) references are taken on the command queue when allocating the message to write/read to. This ensures message memory remains valid and the command queue can't be mutated whilst an operation is in progress. Currently this is only used by the probe() routine and therefore can only used by a single thread of execution. Locking to enable safe access from multiple threads will be introduced in a future series when that becomes necessary. Signed-off-by: Alistair Popple <apopple@nvidia.com> Co-developed-by: Alexandre Courbot <acourbot@nvidia.com> Signed-off-by: Alexandre Courbot <acourbot@nvidia.com> Message-ID: <20251110-gsp_boot-v9-9-8ae4058e3c0e@nvidia.com>
2025-11-14gpu: nova-core: Create initial GspAlistair Popple
The GSP requires several areas of memory to operate. Each of these have their own simple embedded page tables. Set these up and map them for DMA to/from GSP using CoherentAllocation's. Return the DMA handle describing where each of these regions are for future use when booting GSP. Signed-off-by: Alistair Popple <apopple@nvidia.com> Co-developed-by: Alexandre Courbot <acourbot@nvidia.com> Signed-off-by: Alexandre Courbot <acourbot@nvidia.com> Message-ID: <20251110-gsp_boot-v9-4-8ae4058e3c0e@nvidia.com>
2025-11-14gpu: nova-core: compute layout of more framebuffer regions required for GSPAlexandre Courbot
Compute more of the required FB layout information to boot the GSP firmware. This information is dependent on the firmware itself, so first we need to import and abstract the required firmware bindings in the `nvfw` module. Then, a new FB HAL method is introduced in `fb::hal` that uses these bindings and hardware information to compute the correct layout information. This information is then used in `fb` and the result made visible in `FbLayout`. These 3 things are grouped into the same patch to avoid lots of unused warnings that would be tedious to work around. As they happen in different files, they should not be too difficult to track separately. Acked-by: Danilo Krummrich <dakr@kernel.org> Signed-off-by: Alexandre Courbot <acourbot@nvidia.com> Message-ID: <20251110-gsp_boot-v9-1-8ae4058e3c0e@nvidia.com>
2025-09-13gpu: nova-core: Add base files for r570.144 firmware bindingsAlistair Popple
Interacting with the GSP currently requires using definitions from C header files. Rust definitions for the types needed for Nova core will be generated using the Rust bindgen tool. This patch adds the base module to allow inclusion of the generated bindings. The generated bindings themselves are added by subsequent patches when they are first used. Currently we only intend to support a single firmware version, 570.144, with these bindings. Longer term we intend to move to a more stable GSP interface that isn't tied to specific firmware versions. Signed-off-by: Alistair Popple <apopple@nvidia.com> Reviewed-by: John Hubbard <jhubbard@nvidia.com> [acourbot@nvidia.com: adapt the bindings module comment a bit] Acked-by: Danilo Krummrich <dakr@kernel.org> Link: https://lore.kernel.org/r/20250913-nova_firmware-v6-10-9007079548b0@nvidia.com Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
2025-09-13gpu: nova-core: firmware: process and prepare the GSP firmwareAlexandre Courbot
The GSP firmware is a binary blob that is verified, loaded, and run by the GSP bootloader. Its presentation is a bit peculiar as the GSP bootloader expects to be given a DMA address to a 3-levels page table mapping the GSP firmware at address 0 of its own address space. Prepare such a structure containing the DMA-mapped firmware as well as the DMA-mapped page tables, and a way to obtain the DMA handle of the level 0 page table. Then, move the GSP firmware instance from the `Firmware` struct to the `start_gsp` method since it doesn't need to be kept after the GSP is booted. As we are performing the required ELF section parsing and radix3 page table building, remove these items from the TODO file. Acked-by: Danilo Krummrich <dakr@kernel.org> Link: https://lore.kernel.org/r/20250913-nova_firmware-v6-7-9007079548b0@nvidia.com Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
2025-09-13gpu: nova-core: move GSP boot code to its own moduleAlexandre Courbot
Right now the GSP boot code is very incomplete and limited to running FRTS, so having it in `Gpu::new` is not a big constraint. However, this will change as we add more steps of the GSP boot process, and not all GPU families follow the same procedure, so having these steps in a dedicated method is the logical construct. There is also the fact the GSP will require its own runtime data, and while it won't immediately need to be pinned, we want to be ready for the time where it will - most likely when it starts using mutexes. Thus, add an empty `Gsp` type that is pinned inside `Gpu` and initialized using a pin initializer. This sets the constraint we need to observe from the start, and could spare us some costly refactoring down the road. Then, move the code related to GSP boot to the `gsp::boot` module, as part of the `Gsp` implementation. Doing so allows us to make `Gpu::new` return a fallible `impl PinInit` instead of a `Result.` This is more idiomatic when working with pinned objects, and sets up the pinned initialization pattern we want to preserve as the code grows more complex. Acked-by: Danilo Krummrich <dakr@kernel.org> Link: https://lore.kernel.org/r/20250913-nova_firmware-v6-2-9007079548b0@nvidia.com Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>